Several of today’s games allegedly owe their creation to the impact System Shock made on current developers. Part of the reason I wanted to review this game is because it’s absolutely historic. ![]() Make no mistake: this is a remaster in almost every respect except for a few quality-of-life touch-ups, at least based on what I’ve seen of the first game. These geology metaphors doing it for you? Well, they shouldn’t because the System Shock remaster takes place entirely on a space station. For those of us who’ve played System Shock, the Richter scale may be a digit or two higher. With so much hype surrounding remasters, remakes, and VR modes, let's hope this isn't just a temporary glitch in the Matrix.If you’re anything like Stephen Hawking, artificial intelligence quakes you. Back in the day, System Shock 3 was being toyed with by Ben Wanat and Wright Bagwell, who eventually reworked their idea into the first Dead Space game. In 2018, the developer started from scratch with its System Shock remake, and while that was tipped for Q1 of 2020, the date has well and truly been and gone.Īway from all of this, OtherSide Entertainment has supposedly acquired a licence from Nightdive to develop a proper System Shock 3 after the long-mooted threequel has been in development hell since the mid-noughties. Sadly, there's no concrete release date on any of the above because Nightdive is due to release System Shock 2 alongside its own full remake of the original. Kick concluded, " just become essential in creating that feeling that you’re there… Things like being able to pick up items from a distance is something that was really important in Half-Life: Alyx, and it’s something you’ll be able to do in System Shock VR as well".Īt the moment, the System Shock 2 VR mode is only in the prototype stage and expected to release some time after the Enhanced Edition's launch. To make the most out of the System Shock 2 remaster's VR mode, Kick and the team have been studying other VR games and cited Valve's Half-Life: Alyx as setting the standard. This means co-op can be played cross-platform with someone on a standard PC playing next to someone in VR on a console. Us:□□ /nYgX0xnVBa- Nightdive Studios January 10, 2021įor those who want to know more, Kick explained how System Shock 2: Enhanced Edition will be playable in VR alongside multiplayer. Our Notifications: "Is System Shock 2 EE still a thing?" What else can we expect from the System Shock 2 remaster? More than just a last-minute addition, Kick reiterated the System Shock 2 VR mode comes from an outline for a “really remarkable, built from the ground up VR experience". And so we brought on an expert to look about the cod and give us a brief idea of what kind of things we could do". Discussing the next-gen evolution, Nightdive Studios CEO Stephen Kick explained, “During the process of reverse-engineering the missing libraries for System Shock 2, we had an opportunity to play around with the idea of creating a standalone VR version. ![]() Speaking to IGN, Nightdive explained that the VR mode will even have its own dedicated team to handle its development. ![]() Now, the studio is here to confirm it as fact. A VR mode for the System Shock 2 remaster was teased last month when Nightdive broke its extended silence with an update on the game and what looked like footage of an in-progress VR mode. That's fair enough, but the big takeaway is the addition of VR support to take System Shock 2 truly into the sci-fi future it depicts.Įven if VR gaming hasn't quite taken off like the industry would've liked, games like Resident Evil 7 show effective it can be - especially in first-person survival horrors like the System Shock games. Alongside using the same engine that gave System Shock 4K support, achievements, and improved controls, we're told there will be an overhaul of how co-operative play works. Nightdive first announced System Shock 2: Enhanced Edition in 2019, and even though we don't know exactly how the game will be enhanced, the developer has been slowly feeding us titbits on what to expect.
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