Legal notice: These are just links to patches, not patched ROMs. If you are familiar with certain ports/translations, please help me fill in the gaps! This post is initially going to be a collection of what I can find on the internet - I've played very few titles myself, so this post will become more helpful as others chime in. This guide is useful for both PC players and those who play on the original hardware (though getting translations working on hardware may be a bit more difficult). This guide also seeks to find the "best" version of each game, or rather, provide enough information for you to make your subjective conclusions about which version to seek out. Here's a comparison of all Tales games' ports and (English) translations, either by official localization or fan translations. Related Websites and Groupsįlair images from Tales of Transparent, Brilliant Cataclysmic Rips, and Abyssal Chronicles' Tales of Card Evolve Gallery. >!Repede is a good boy.!< ➜ Repede is a good boy. Please be considerate about spoilers! Not everyone has played every game, so if you want to post about things that might be considered spoilers, please use the spoiler tag on your post and choose your title carefully so people won't be spoiled just by reading it.įor spoilers in textposts and comments use spoiler tags as follows: If you have any questions or need to report anything, please message the moderators. No more than 3 meme submissions per user per week.įor a more detailed breakdown of the rules, see the extended rules page.News/Info Only No News/Info Discussions Only No Discussions Questions Only No Questions Media Only No Media Fan Art Only No Fan Art Memes Only No Memes Subreddit Rules It will be released for PS4, PS5, Xbox One, XBox Series X/S, and PC. The latest game in the series, Tales of Arise, comes out worldwide on September 10th. A subreddit for fans of the "Tales of" series published by Namco Bandai! Tales of Arise
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Without any tutorials on hand to explain what’s going on, those first few matches can be confusing, so even though they’re more objective-based than Modern Warfare’s 64-player Ground War, I found myself drifting more towards the traditional match playlists in Cold War. However, Treyarch’s two big new modes – Fireteam’s Dirty Bomb, and Combined Arms – don’t really do it for me. The number of maps is fine and will no doubt expand with free additions just as Modern Warfare did. This less “realistic” strain of boots-on-the-ground action is one that I personally prefer, with a slightly longer time to kill and fewer opportunities for players to camp for entire matches. Players could peak around corners, mount guns on surfaces, and even open/close doors.Ĭold War inherits some of these changes – such as the in-depth Gunsmith weapon customisation – but overall it feels like a simplification. Modern Warfare made some notable changes to how Call of Duty’s traditional running and gunning felt, creating a deeper sense of interactivity with the environments. Next stop is multiplayer, where we’ll also touch on the core gameplay. Modern Warfare didn’t have a flawless narrative, but it kept you charging from one story beat to the next.īlack Ops Cold War vs. It works to an extent, but the overall story isn’t quite as gripping and the characters far less engaging. Where Modern Warfare was a punchy, incredibly well-placed thrill ride, Black Ops Cold War wants its players to immerse themselves, reading through dossiers, and piecing together leads in your hunt for the big baddie. The skulduggery and mind games are more prevalent than ever here, one level showcasing this perfectly as you finally unravel one of the story’s biggest twists. Most of them amount to next to nothing, though you’re given more agency in Cold War than other Call of Duty campaigns before it, bar the superb Black Ops II. Where this campaign delivers is in the choices it presents. With Cold War promising a return to the more traditional campaign format – dropping us in the 80s with a familiar cast of characters – there was definitely some promise there. Black Ops III and its futuristic bending of reality proved more than a little divisive, thanks in part to Treyarch’s insistence on making it a co-op focused experience, and then Black Ops 4 shelved its campaign entirely. Modern Warfare: Campaignįirstly, there’s the campaign. NOTE: there are plenty of other weapons to use for PVM and by admiting that is the beauty of this game I wrote this build this way. (this weapon has perma deadly strike and is the cookie of this build, you put ZOD into this 2x upgraded sword and use it for this build) (Massive strength & dexterity + health bonus & attack rating, like I said earlier) Steelrends (unique elite hands) for the % increased damage and strength stats added.īoots & Gloves if using Phoenix are Immortal Kings. putting 1x 15ias jewel into andariel's face will reach 60% in gear increased attack speed, 35ias(helm) + 25ias(IK's) = 60īoots option: 2x upgraded Goblin Toes (if using jewelers shield) (for crushing blow) (upgraded From a recipe in horadric cube). The 2set combo adds 25% increased attack speed, massive 40 stats from dexterity & strenght, 40+ extra life and decent Attack Rating. Helm #2: Andariel's Face (should be used with phoenix & IK boots + gloves alternatives if thats the case) (With ber rune inside) (SHOULD BE USED WITH JEWELER'S SHIELD) Ring 2: Angelic Ring (set item)(massive Attack Rating bonus)Īmulet: Angelic Amulet (needed to have bonus with the set ring)Īmulet option #2: Atma's for amplify and imunne breaking damage *The jeweler's magic shield of defection is an extremly hard shield to find, so I added another shield alternative for being able to use the main weapon idea of the build)Īrmor: Ethereal shaftstop upgraded with Zod rune inside (Upgraded from the recipe in horadric cube: view source at the bottom of the guide)īelt: Verdungo's coil with 15DR stats and highest possible vitality Shield option #2: High paladin shield only, with added resists to make phoenix runeword inside (IF THIS IS YOUR SHIELD OPTION USE THE ALTERNATIVE HELM/GLOVES/BOOTS CONSIDERING USING HEADSTRIKER (WEAPON) Shield: Jeweler's monarch of deflection (I added 15ias/15max jewels inside) (Can work with any high % damage and 15 increased attack speed jewels found in game) I Tested this setup against perfect zealot challengers using hundreds of money worth of gear and I felt like writting this down. THIS IS MY PVM AND ALSO PVP GUIDE FOR THE ZEALOT PUT TOGETHER (PVM VERSION EXPLAINED IN THE END OF GUIDE) THERE ARE ALOT OF SMARTS BRAINS AND IT TAKES ALOT BETTER BRAINS TO UNDERSTAND THE BRAINNIEST IDEAS. PLEASE NOTE THAT I AM NOT THE BEST I AM JUST ONE OF THOSE RARE ONES. JUST STARTING TO UNDERSTAND THEORYCRAFTY IN GENERAL AND IT WAS A HEADBREAKER. IT TOOK ME SEVERAL YEARS TO BE AN EXPERIENCED PLAYER. I WANTED TO SHARE EVRYTHING TOGETHER IF IT CAN GRAB ANYBODYS MOTIVATION TO BELIEVE IN EVRYTHING POSSIBLE IN ANYTHING. I LOVE VIDEO GAMES IN GENERAL, AND THIS HAS TO BE ONE OF MY FAVORITE GAME OF ALL TIME. I JUST LOVE THIS GAME AT THIS MOMENT OF THIS CURRENT LIFETIME, D2R WILL RELEASE IN SEPTEMBER 23RD OF 2021. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread Stalkers always hide behind cover, and occasionally peek at player should one have fast reflexes, one can cause huge bodily harm with the Seeker Rifle, Javelin Gun, and Contact Beam.It is recommended to dismember the attacking Stalker's legs to deprive of its mobility and charge ability, turning it into an easy target to be finished off.When the Stalker is attacking, it charges at player in a straight line, making a loud screeching noise.A Stalker that is about to attack makes barking sound similar to a dog pay attention and get ready should you hear this audio cue.Stalkers attack in a pack, and only one member attacks player at any given time.These Stalkers were likely recombinated from another extinct species on Tau Volantisĭespite their lack of a digestive system and the need to eat, a pack of Stalkers can be seen devouring a corpse in Dead Space 3. Following the death of the Brethren Moon over Tau Volantis, an alternate form of Stalker was encountered that exhibited a larger and bulkier morphology and a head crowned with large fang-like spines. They also have an Enhanced form that has double the power, speed and health of its original counterpart. Stalkers also show awareness of being damaged, unlike other Necromorphs, preferring to bolt to a hiding spot if it receives any damage. However, if Isaac approaches the Stalker from the front after it peeks out or "barks", the Stalker will land an unstoppable headbutt if Isaac goes around that corner. If Isaac sneaks up on a Stalker from behind, it will run for new cover instead of confronting him. Peeking from around cover is usually followed up by a charge. Since Stalkers attack methodically, there are certain patterns they use, one of which is peeking at Isaac. They are redoubtable foes, and in large numbers or paired with Exploders are some of the most severe threats in Dead Space 2. They are also quite resilient while charging, their skulls and torsos are able to absorb dozens of pulse rounds without disrupting their attack, even on normal difficulty. Stalkers will take turns in attacking victims when they feel they have let their guard down, then flee before they have a chance to strike back. When they attack, they charge towards their prey while emitting a high-pitched screech, with their limbs tucked behind them for protection and streamlining. They will run between hiding places, peek from behind cover, and try to lure victims into exposed areas. The legs have been heavily morphed, taking on a digitigrade structure and ending in two slender digits.Īrguably the most intelligent and opportunistic of the common Necromorphs, Stalkers work in groups to distract and flank their prey. Unlike many Necromorphs, this highly mutated skull is the hardest point on the creature, and is immune to dismemberment. The upper jaw and nasal cavities are left largely intact, while the cranial dome is squashed down to provide a more even, durable striking surface, which is further supported by the cheek bones. The skull is largely exposed, sporting a thick cap covered in bony protrusions to aid in crushing and bashing. Well-formed musculature in the back led to a reinforced spinal column and neck capped by the creature's most distinguishing feature: A massive, eyeless, three-pronged head with only traces of original human bone structure. The ribcage is displayed wide open, though as with most Necromorphs, there is a lack of any digestive organs, and only vestigial remains of previously vital organs. While not very capable at slashing, they can still impale, knock down, and rend their victims. Their long arms are equipped with long talons ending in sharpened tips. Stalkers are heavily altered Necromorphs, bearing little resemblance to their original human form. |
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